We explore prototypes, rule edges, and table talk that turn cardboard and dice into memorable nights. Whether you design, teach, or just love a tight mechanism, this is your space for curious play.
ContactFrom first sketches to blind rules reads, we help crews stress-test ideas before they hit the shelf. Our focus is clarity at the table: turns that flow, choices that matter, and laughter between rounds.
Bring a prototype or join a session—every voice at the table shapes the game.
About UsNegotiation, alliances, and table talk—designs that reward conversation, not just cube pushing.
Timing hooks, catch-up knobs, and combos that stay readable after midnight.
Themes and settings that feel Australian without locking out players overseas.
We prototype edge cases: what breaks at five players, what drags at two, and where a single line of errata saves an hour of arguments.
If your sheet has twelve exceptions, we will help you fold them into something teachable in five minutes.
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Lead game designer
Community programs
Playtesting coordinator
Tabletop events lead
Studio operations
Rules & balance
A place to workshop ideas before they are finished products: blind playtests, teach-throughs, and notes on pacing. We care about how a game feels on a Tuesday night with snacks, not only on a convention demo table.
Yes. Tell us player count, rough length, and whether you need a rules explainer. We slot in feedback rounds so you leave with concrete fixes, not vague praise.
Absolutely. A napkin grid and sharpie cards are enough to start. We help you find the smallest version of your idea that still delivers the fun loop you are chasing.
It is what happens when two systems meet: a timing window, a scarce resource, a shared board space. We map those collisions so players get emergent moments without rules arguments.
No. Party games, co-ops, light card games, and crunchy euros all land here. The thread is respectful table time—clear turns, fair catch-up, and room for jokes between moves.
Use the form below or ring our Melbourne workshop. A short note on your game’s hook and audience helps us reply with the right next step—open night, closed test, or a one-off design clinic.
Sessions where we captured timing, confusion points, and standout moments.
Approximate reach across open nights, pop-ups, and partner cafés.
Focused evenings on one mechanism or rule set, end to end.
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