Where Australian Tabletop Ideas Take Shape

We explore prototypes, rule edges, and table talk that turn cardboard and dice into memorable nights. Whether you design, teach, or just love a tight mechanism, this is your space for curious play.

Contact

Playtests, Mechanics, and Honest Feedback

From first sketches to blind rules reads, we help crews stress-test ideas before they hit the shelf. Our focus is clarity at the table: turns that flow, choices that matter, and laughter between rounds.

Bring a prototype or join a session—every voice at the table shapes the game.

About Us

What We Lean Into

1

Social glue at the table

Negotiation, alliances, and table talk—designs that reward conversation, not just cube pushing.

2

Rules that spark “one more round”

Timing hooks, catch-up knobs, and combos that stay readable after midnight.

3

Local flavour, universal appeal

Themes and settings that feel Australian without locking out players overseas.

Nat Reynolds

Lead game designer

Frank Kinney

Community programs

Jennie Roberts

Playtesting coordinator

Phoebe Nelson

Tabletop events lead

Celia Almeda

Studio operations

Samuel Schick

Rules & balance

Game flow

Rule interactions

How systems bump into each other at the table
Social play

Group engagement

Keeping every seat involved through the arc of a session
Tabletop fun

Clever mechanics

Hooks that reward planning without killing spontaneity
Australian concepts

Interactive gameplay

Settings and stories rooted here, playable anywhere

Questions from the table

What is a board game concept hub?

A place to workshop ideas before they are finished products: blind playtests, teach-throughs, and notes on pacing. We care about how a game feels on a Tuesday night with snacks, not only on a convention demo table.

Can our group book a private playtest?

Yes. Tell us player count, rough length, and whether you need a rules explainer. We slot in feedback rounds so you leave with concrete fixes, not vague praise.

Do you work with first-time designers?

Absolutely. A napkin grid and sharpie cards are enough to start. We help you find the smallest version of your idea that still delivers the fun loop you are chasing.

What does “rule interaction” mean for us?

It is what happens when two systems meet: a timing window, a scarce resource, a shared board space. We map those collisions so players get emergent moments without rules arguments.

Is this only for heavy strategy games?

No. Party games, co-ops, light card games, and crunchy euros all land here. The thread is respectful table time—clear turns, fair catch-up, and room for jokes between moves.

How do I get in touch about a collaboration?

Use the form below or ring our Melbourne workshop. A short note on your game’s hook and audience helps us reply with the right next step—open night, closed test, or a one-off design clinic.

Roxie Swanson

Creative director, narrative & theme

250+

Playtests logged

Sessions where we captured timing, confusion points, and standout moments.

130k

Table visits

Approximate reach across open nights, pop-ups, and partner cafés.

12

Design clinics

Focused evenings on one mechanism or rule set, end to end.

Contact us

(03) 7041 2693

Workshop 4, 227 Bourke Street, Melbourne VIC 3000, Australia

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